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Old Apr 20, 2008, 04:08 AM // 04:08   #21
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[sever artery][gash][final thrust][Galrath Slash][savage slash][healing hands][Live Vicariously][restore life]

Swordsmanship 12+1+1
Healing Prayers 12
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Old Apr 20, 2008, 04:25 AM // 04:25   #22
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Quote:
Originally Posted by Action Jacson
[sever artery][gash][final thrust][Galrath Slash][savage slash][healing hands][Live Vicariously][restore life]

Swordsmanship 12+1+1
Healing Prayers 12

Flame Bait much???


If your war is dedicating 2 skills to keep himself alive, one of which is ELITE, your doing something very wrong.
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Old Apr 20, 2008, 04:32 AM // 04:32   #23
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Quote:
Originally Posted by Crom The Pale
Flame Bait much???


If your war is dedicating 2 skills to keep himself alive, one of which is ELITE, your doing something very wrong.

Think it was a crack from back in the day of just proph.

But seriously the only acceptable monk skill on a war would be [[mending touch] if you had no condition removal on your monk.
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Old Apr 20, 2008, 06:28 AM // 06:28   #24
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You could try for armour ignoring [judges insight]I use to run that in RA a lot.I would use sundering for this.
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Old Apr 20, 2008, 04:27 PM // 16:27   #25
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Quote:
Originally Posted by Action Jacson
[sever artery][gash][final thrust][Galrath Slash][savage slash][healing hands][Live Vicariously][restore life]

Swordsmanship 12+1+1
Healing Prayers 12
this build is bad, for both PvP and PvE. so lets take the middle ground here and break it down to just how sucky it is...

Server+Gash= only DW for sword, so it's good.
Final Thrust= good spike damage, so it's ok.
Galrath Slash= good damage attack, however it has too high adrenaline cost and you already have too many attack skill, so remove it.
Savage Slash= even after the buff it's still a bad interrupt, I'll take Distrupting Blow or this any day, so remove it.
Healing Hands= here is where you start failing real bad! remove!!!
Live Vicarously= here is where you continue failing real bad! remove!!!
restore life= awful res, so many better options, remove!!!

what your build is lacking:
IAS!!! Frenzy and Fail fit nicely!
Speed Buff!!! assuming it's a PvP build you must have it, Rush is the best but not only option!
Utility!!! Warriors can and should fit some utility on their bar, especially if it's PvE! the Tactics line is full of nice shouts, secondary professions are good too you know...
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Old Apr 22, 2008, 03:19 PM // 15:19   #26
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Quote:
Originally Posted by zling
this build is bad, for both PvP and PvE. so lets take the middle ground here and break it down to just how sucky it is...

Server+Gash= only DW for sword, so it's good.
Final Thrust= good spike damage, so it's ok.
Galrath Slash= good damage attack, however it has too high adrenaline cost and you already have too many attack skill, so remove it.
Savage Slash= even after the buff it's still a bad interrupt, I'll take Distrupting Blow or this any day, so remove it.
Healing Hands= here is where you start failing real bad! remove!!!
Live Vicarously= here is where you continue failing real bad! remove!!!
restore life= awful res, so many better options, remove!!!

what your build is lacking:
IAS!!! Frenzy and Fail fit nicely!
Speed Buff!!! assuming it's a PvP build you must have it, Rush is the best but not only option!
Utility!!! Warriors can and should fit some utility on their bar, especially if it's PvE! the Tactics line is full of nice shouts, secondary professions are good too you know...
Um, I think its a joke.

Oh and lmao at your "I am amazing" attitude.
The only reason to run tactics outside of farming now is the occasional use of Healing Signet, and most of the time this can be replaced by Lion's Comfort anyway.

Also, what's wrong with restore life? Its got a quick cast.

~A Leprechaun~
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Old Apr 22, 2008, 03:47 PM // 15:47   #27
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SaH is fine on a midliner, buffing 1-2 melee while having a signet bar himself

don't use it in a warrior bar tho
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Old Apr 22, 2008, 04:59 PM // 16:59   #28
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[Mending] is awesome. (yeah yeah, whatever, I wear asbestos clothing.)
But you have to use a zeal weapon with it, or else all adrenaline skills.
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Old Apr 22, 2008, 05:04 PM // 17:04   #29
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I hope that was sarcasm, AOTT.
The energy cost for 3 regen, weak.
Also an enchantment....hmmm...
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Old Apr 22, 2008, 05:04 PM // 17:04   #30
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Quote:
Originally Posted by AOTT
[Mending] is awesome. (yeah yeah, whatever, I wear asbestos clothing.)
But you have to use a zeal weapon with it, or else all adrenaline skills.
good one!
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Old Apr 22, 2008, 09:58 PM // 21:58   #31
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Quote:
Originally Posted by Action Jacson
[sever artery][gash][final thrust][Galrath Slash][savage slash][healing hands][Live Vicariously][restore life]

Swordsmanship 12+1+1
Healing Prayers 12
EPIC FAIL.

12 char
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Old Apr 23, 2008, 09:48 PM // 21:48   #32
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You could always Stick SoH on an OoP necro hero..
he can maintain SoH himself and take it off when hes messed for energy..
[i didnt steal this from a Guildmate] :P
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Old Apr 24, 2008, 06:51 PM // 18:51   #33
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This is for PvE but anyway......
I was VQing in the Ascalon area the other day and was running a Conjure build (Using Hundred Blades and Sun and Moon Slash) was running 2 monks (I'm a coward ^^) and a Gwen with this bar:
[Signet of [email protected]][bane [email protected]][leech [email protected]][power [email protected]][Mantra of [email protected]][Strength of [email protected]][Succor][restore [email protected]]

Gwen maintained Succor on the two monks to give them as much energy as they need. She also maintained SoH on me adding even more damage to my already hard hitting conjure damage. The rest is pretty much fluff but worked quite well SoJ and Bane Signet adding some utility and two interupts as well makes for a pretty useful bar.

Would have been easier to just bring another damage dealer or something but it was fun to be the only primary damage dealer, and I was hitting for some really high numbers ^^.

I don't do a lot of PvP but I could see this being good in a W/Mo bar, with Mending Touch, its certainly worth thinking about.

~A Leprechaun~

Last edited by A Leprechaun; Apr 24, 2008 at 06:53 PM // 18:53..
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